Comstock's Magazine - Startup of the Month: Cognivive
Winners Named in 3rd Annual Sacramento Region Innovation Awards
Anybody who says video games are bad for your health hasn’t met Dr. Tony Simon.
He’s a cognitive neuroscientist and cofounder of Cognivive, a Davis-based therapeutics company. His startup develops “digital therapeutics,” i.e. treatments in the form of virtual reality games to reduce cognitive and motor impairments in brain injury patients and children with developmental disorders.
Sacramento Business Journal - Video game therapy startup wins $5,000 in UC Davis Big Bang! Business Competition
The Sacramento Region Innovation Awards program is proud to announce the winners of the third annual contest, revealed today during a ceremony hosted by organizers Stoel Rives LLP, Moss Adams LLP and the Sacramento Business Journal. Eight winners and 13 finalists were recognized during the luncheon, held at the Hilton Sacramento Arden West and featuring master of ceremonies Kitty O’Neal of NewsRadio KFBK.
Tagg Magazine - Sacramento Startup Makes Rehab Therapy Enjoyable Through Virtual Reality
Cognivive’s goal is to make neuro-rehabilitation treatments more available and appealing to patients.
Sacramento Kings - Capitalize Final Four Announced, Fan Voting Begins March 14
Lesbians Who Tech cites that one in 15 people in STEM fields identify as women. Reaching Out MBA cites that just 3% of MBA students identify as LGBTQ. Women, especially LGBTQ women, are not generally who we think of when we think of Silicon Valley startups or corporate executives. Sara Howard is looking to change that.
CBS Sacramento - Researcher Uses Video Games To Help Improve Patients’ Mental Health
Capitalize, the NBA’s only crowdsourced startup contest hosted by the Sacramento Kings, has selected its four finalists competing for a $10,000 cash prize and additional mentoring sessions from the Sacramento Kings. The four companies feature innovations that range from smart sensor technology focusing on athlete health, a next-generation electric motor, intuitive digital therapeutics, and a personal finance platform for homeowners.
EducationDive - How colleges can 'derisk' innovation
Video games are being used by a U.C. Davis researcher to improve mental health in patients and even healthy seniors. “This will have effects on reducing things like the risk of falling in seniors, the risk of crashing their cars, in seniors,” explained Dr. Tony Simon. He is a professor at UC Davis. He also started a company last year called Cognivive, which developed the games.
UC Davis News - Startup Cognivive Plans Games as Digital Therapies
As millennials graduate and young Generation Z students begin to fill college classrooms, schools must adapt to students who grew up in a time of ever-changing technology, who are not afraid to experiment, and who often expect to work for themselves after they graduate, administrators say.… UC Davis, for example, recently helped faculty member Tony Simon co-launch a startup company to develop video games that act as “digital medicine” for treating children with cognitive impairments, as well as people with cognitive limitations resulting from brain injury or aging.
The Aggie - Cognivive shows how video games are more than just entertainment
A startup company founded by a University of California, Davis, neuroscientist is developing video games that act as “digital medicine” to treat children with cognitive impairments, as well as people with cognitive limitations resulting from brain injury or aging. The company, Cognivive, is built on research by co-founder Tony Simon, professor of psychiatry and behavioral science at UC Davis, and others showing that playing action video games can enhance players’ spatiotemporal cognitive abilities.
UC Davis excels at research and takes pride in its sense of community. Startups in Davis combine research, innovation and community pride by commercializing research to provide social benefits. They’re also a great example of innovation and creativity in Davis. UC Davis startup Cognivive, a digital therapeutics company, is a perfect example. Creating video games that are designed for individualized cognitive benefits is potentially making therapy more accessible and effective.